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python经典趣味24点游戏程序设计

作者:转瞬之夏  发布时间:2022-05-14 12:13:20 

标签:python,24点

一、游戏玩法介绍:

24点游戏是儿时玩的主要益智类游戏之一,玩法为:从一副扑克中抽取4张牌,对4张牌使用加减乘除中的任何方法,使计算结果为24。例如,2,3,4,6,通过( ( ( 4 + 6 ) - 2 ) * 3 ) = 24,最快算出24者剩。

二、设计思路:

由于设计到了表达式,很自然的想到了是否可以使用表达式树来设计程序。本程序的确使用了表达式树,也是程序最关键的环节。简要概括为:先列出所有表达式的可能性,然后运用表达式树计算表达式的值。程序中大量的运用了递归,各个递归式不是很复杂,大家耐心看看,应该是能看懂的

表达式树:

表达式树的所有叶子节点均为操作数(operand),其他节点为运算符(operator)。由于本例中都是二元运算,所以表达式树是二叉树。下图就是一个表达式树

python经典趣味24点游戏程序设计

具体步骤:

1、遍历所有表达式的可能情况

遍历分为两部分,一部分遍历出操作数的所有可能,然后是运算符的所有可能。全排列的计算采用了递归的思想


#返回一个列表的全排列的列表集合
def list_result(l):
 if len(l) == 1:
   return [l]
 all_result = []
 for index,item in enumerate(l):
   r = list_result(l[0:index] + l[index+1:])
   map(lambda x : x.append(item),r)
   all_result.extend(r)
 return all_result

2、根据传入的表达式的值,构造表达式树

由于表达式树的特点,所有操作数均为叶子节点,操作符为非叶子节点,而一个表达式(例如( ( ( 6 + 4 ) - 2 ) * 3 ) = 24) 只有3个运算符,即一颗表达式树只有3个非叶子节点。所以树的形状只有两种可能,就直接写死了

python经典趣味24点游戏程序设计

python经典趣味24点游戏程序设计


#树节点
class Node:

def __init__(self, val):
   self.val = val
   self.left = None
   self.right = None

def one_expression_tree(operators, operands):
 root_node = Node(operators[0])
 operator1 = Node(operators[1])
 operator2 = Node(operators[2])
 operand0 = Node(operands[0])
 operand1 = Node(operands[1])
 operand2 = Node(operands[2])
 operand3 = Node(operands[3])
 root_node.left = operator1
 root_node.right =operand0
 operator1.left = operator2
 operator1.right = operand1
 operator2.left = operand2
 operator2.right = operand3
 return root_node

def two_expression_tree(operators, operands):
 root_node = Node(operators[0])
 operator1 = Node(operators[1])
 operator2 = Node(operators[2])
 operand0 = Node(operands[0])
 operand1 = Node(operands[1])
 operand2 = Node(operands[2])
 operand3 = Node(operands[3])
 root_node.left = operator1
 root_node.right =operator2
 operator1.left = operand0
 operator1.right = operand1
 operator2.left = operand2
 operator2.right = operand3
 return root_node

3、计算表达式树的值

也运用了递归


#根据两个数和一个符号,计算值
def cal(a, b, operator):
 return operator == '+' and float(a) + float(b) or operator == '-' and float(a) - float(b) or operator == '*' and float(a) * float(b) or operator == '÷' and float(a)/float(b)

def cal_tree(node):
 if node.left is None:
   return node.val
 return cal(cal_tree(node.left), cal_tree(node.right), node.val)

4、输出所有可能的表达式

还是运用了递归


def print_expression_tree(root):
 print_node(root)
 print ' = 24'

def print_node(node):
 if node is None :
   return
 if node.left is None and node.right is None:
   print node.val,
 else:
   print '(',
   print_node(node.left)
   print node.val,
   print_node(node.right)
   print ')',
   #print ' ( %s %s %s ) ' % (print_node(node.left), node.val, print_node(node.right)),

5、输出结果

python经典趣味24点游戏程序设计

三、所有源码


#coding:utf-8
from __future__ import division

from Node import Node

def calculate(nums):
 nums_possible = list_result(nums)
 operators_possible = list_result(['+','-','*','÷'])
 goods_noods = []
 for nums in nums_possible:
   for op in operators_possible:
     node = one_expression_tree(op, nums)
     if cal_tree(node) == 24:
       goods_noods.append(node)
     node = two_expression_tree(op, nums)
     if cal_tree(node) == 24:
       goods_noods.append(node)
 map(lambda node: print_expression_tree(node), goods_noods)

def cal_tree(node):
 if node.left is None:
   return node.val
 return cal(cal_tree(node.left), cal_tree(node.right), node.val)

#根据两个数和一个符号,计算值
def cal(a, b, operator):
 return operator == '+' and float(a) + float(b) or operator == '-' and float(a) - float(b) or operator == '*' and float(a) * float(b) or operator == '÷' and float(a)/float(b)

def one_expression_tree(operators, operands):
 root_node = Node(operators[0])
 operator1 = Node(operators[1])
 operator2 = Node(operators[2])
 operand0 = Node(operands[0])
 operand1 = Node(operands[1])
 operand2 = Node(operands[2])
 operand3 = Node(operands[3])
 root_node.left = operator1
 root_node.right =operand0
 operator1.left = operator2
 operator1.right = operand1
 operator2.left = operand2
 operator2.right = operand3
 return root_node

def two_expression_tree(operators, operands):
 root_node = Node(operators[0])
 operator1 = Node(operators[1])
 operator2 = Node(operators[2])
 operand0 = Node(operands[0])
 operand1 = Node(operands[1])
 operand2 = Node(operands[2])
 operand3 = Node(operands[3])
 root_node.left = operator1
 root_node.right =operator2
 operator1.left = operand0
 operator1.right = operand1
 operator2.left = operand2
 operator2.right = operand3
 return root_node

#返回一个列表的全排列的列表集合
def list_result(l):
 if len(l) == 1:
   return [l]
 all_result = []
 for index,item in enumerate(l):
   r = list_result(l[0:index] + l[index+1:])
   map(lambda x : x.append(item),r)
   all_result.extend(r)
 return all_result

def print_expression_tree(root):
 print_node(root)
 print ' = 24'

def print_node(node):
 if node is None :
   return
 if node.left is None and node.right is None:
   print node.val,
 else:
   print '(',
   print_node(node.left)
   print node.val,
   print_node(node.right)
   print ')',

if __name__ == '__main__':
 calculate([2,3,4,6])

来源:https://www.cnblogs.com/junyuhuang/p/5105693.html

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